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Going Digital: British
Artists Wrestle With
High-Tech Dilemma

Article by Helen Burggraf
LONDON - For some who studied art in college in the days before personal
computers became commonplace, the incessant talk these days about digital
art can be disconcerting. Terms like giclee prints, Wacom tablets, colour
gamut, dpi, spi, ppi and quadtone--to many of those whose adult lives
have been spent struggling to master such skills as scumbling, wet-into-wet
and grisaille--are enough to make them contemplate following Gauguin to
Tahiti and staying there.
But such an extreme reaction is probably uncalled for. Art industry experts
here in Britain, including those at the art college level, stop short
of warning artists working only in traditional mediums to "go digital"
if they wish to avoid being left behind.
Just as electronic music has not put the world's symphony orchestras
(or jazz bands) out of business, they say, it seems there will always
be a market for the traditional oil portrait; the watercolour painted
on location in Tuscany; the pastel sketch of a client's beloved
Persian cat.
However, as James Faure
Walker, 55, a conventionally-trained British artist who has been combining
traditional mediums with (self-taught) digital techniques for the past
15 years, puts it, "If you are a painter now, you'd be pretty
stupid not to use this technology, it's so fantastic."
What's more, Faure Walker thinks, if history's most respected artists
were alive today, they would tend to agree with him.

Of course, Michelangelo Buonarroti and Pablo Picasso would not
be alone in being confused, at least initially, by what is meant by 'digital
art.' This is because the term these days encompasses a wide range
of techniques and finished art forms, from digitally-composed videos
to 'paintings' produced entirely on a computer screen, to multi-media
installations that seem closer to films than to art. The slow-motion,
film-like works of American artist Bill Viola, for example, which were
featured in a show at London's National Gallery on Trafalgar Square, seem
almost intentionally-designed to defy easy categorisation as either digital
art or film.
Even reproductions of conventionally-produced artworks, printed out on
the latest generation of ink-jet printers, and making use of archival
inks on specially coated papers that are designed to mimic genuine canvas
and watercolour papers, are included in the wide-ranging and rapidly-evolving
definition of digital art.
Perhaps not surprisingly, it is precisely this wide-ranging definition
of digital art that makes it difficult to measure the size of the market
for it, or to track sales and trends -- let alone to predict the job prospects
for the growing numbers of art school graduates emerging each year into
the workforce with increasingly sophisticated digital art skills.
In the last three to five years, most British art colleges have added
to or expanded their digital offerings, with BA, MA and even PhD courses
that would have been little more than a twinkle in the paint-flecked eyes
of college administrators back in the 1990s.
Meantime, instructors at some of these institutions report that even
students studying traditional disciplines like drawing or illustration
are turning to their computers whenever they feel a whim to do so -- as
naturally, they say, as you might expect of a generation that cannot remember
a time when there wasn't at least one PC in the family home.
Observes Andy Stiff, 40, subject leader of the MA Digital Arts program
at Camberwell College in London: "Some of our younger students coming
through the college now are just happy to pick up any piece of software,
sit and play with it for a day, and teach themselves how to use it --
without any kind of formal training or even reading the manual. They just
understand the computer language."
Beginning this fall, Stiff's program at Camberwell is being expanded
to allow students to do the coursework online from anywhere, including
outside the UK.
Four years ago, Chelsea College of Art & Design in London took the
bold decision to add a new department, called Design Communication, in
recognition of "an increasing blurring of boundaries between art
and communication, and between traditional skills base and emerging technologies,"
according to Geoff Thomas-Shaw, the new department's director. The course
runs from the foundation level up to PhD.
Thomas-Shaw says he sees one of his primary missions as being "to
(instil in the students) a balance between the creative aesthetic and
technical skills."
"If they master that balance," he adds, "they are incredibly
employable -- even right out of college."
Some commercial applications of digital art, of the kind today's computer-trained
art college grads might aim for, are hard to miss. These include eye-catching
magazine and advertising art, creative graphic and website designs, 3D
imaging, digital animation, and films, of which Walking With Dinosaurs
and Lord of the Rings are among the best-known examples.
Stiff says many of his students are also finding work providing film
visuals for music clubs, festivals and other events, particularly in Europe,
where local governments and arts organisations often provide funding in
an effort to help rejuvenate economically-depressed areas. At Chelsea
College, Thomas-Shaw says his students are already working with London
businesses to produce ambient music videos, a label and identity for a
new record company, illustrations, graphic designs, and other projects.
The use of digital technology in fine art, however, is widely believed
to have yet to register in the minds of much of the general public, beyond
a vague sense in some quarters, some say, that it is a form of "cheating,"
Some digital artists even worry that many ordinary consumers, looking
to fill an empty wall of their drawing room with a piece of 'original'
art, may instinctively avoid buying a digital work for this reason. (Recent
news reports that the Andy Warhol Authentication Board is claiming
many so-called original Warhol prints are in fact not genuine Warhols,
and thus are not as valuable as their owners presumed them to be, can
hardly have boosted consumer confidence in the market for fine art prints
of any kind.)
It's also an open secret in the digital art world that, as a result of
such perceived concerns, some digital artists are less than forthcoming
about their use of digital processes in their work if it is not immediately
obvious--a practice that, even if not widespread, cannot ultimately be
good for the category's long-term reputation.
But despite such concerns, digital artists say there are also some encouraging
signs. For one thing, a small but growing number of consumers are
becoming educated about digital fine art, and are actively open to buying
it. Major shows by artists like Viola, in prestigious venues like the
National Gallery, it's felt, will help enormously. Meanwhile, a trend
towards more contemporary home furnishings may also help to move digital
artwork that is modern in feeling and looks good with sofas and chairs,
some observers say.
Then too, as the first generation of art lovers to have grown up with
computers comes of age and begins to buy homes, resistance to digitally-created
art will naturally drop, believes Keith Watson, 43, who owns the Deluxe
Gallery in trendy Hoxton Square, East London. The Deluxe, which is located
a few doors down from the White Cube Gallery (where a recent show by British
bad boy of art Damien Hirst was held), is one of Britain's only
galleries to specialise in digital art.
"The market for digital art is younger than that for oils and watercolours,"
Watson explains, "and many of these younger people, who would buy
digital art (now) if they could, don't yet have the money. They're not
at the kind of level where they can just afford to go and spend £500,
let alone £5,000, on a digital artpiece.
"But when they are older, and have the house, and want to furnish
it, then, I think, you may begin to see much higher sales, especially
of the [more expensive] video and screen-based digital art."
According to a number of British digital artists and others in the field,
Britain lags behind such countries as Germany and the US in embracing
digital fine art. So much so that some digital artists here, including
Faure Walker -- who is among Britain's most successful digital artists
-- go abroad at least some of the time to sell their works.
"I think one reason the market for digital art in England is not
as established as that in America or Europe may be because we have more
of a reputation for conceptual art, and people don't see digital art as
being so conceptual," observes Watson.
"But for the artists themselves, it is the ideas behind the art
that matter, not how they are creating it.
"A lot of digital artists I know came from painting, sculpture,
and photography backgrounds, but they use the computer in their art simply
because it allows them to best express their ideas."
Watson cautions against reading too much into digital fine art's relatively
modest current sales profile, or the fact that virtually all Britain's
best-known digital artists supplement their earnings from sales of their
art by working as graphic designers, web designers, or by teaching at
local art colleges. Contemporary art is always a niche market, he notes,
and artists have always taught and taken on commercial jobs in between
doing their serious work in order to help pay their bills.
Denise Laurent, a London-based artist, agrees. She took up digital
painting after she developed an allergy to white spirit and had to give
up her oils. Having subsequently discovered she wasn't allergic
to turpentine ("thank god"), she now goes back and forth between
conventional oil paints on canvas and digital oils, and specialises in
commissioned portraits of cats.

In addition to selling her paintings, she also sells limited edition
prints, does graphic design, web design, and even writes.
"All sorts of people are buying digital art now, because there are
museums and websites devoted to it, and also because there are lots of
people who frankly don't care how an image was created," Laurent
says. "They like an image and they just want to buy it and put it
on their wall.
"If you tell people you're a digital artist, they sometimes
say, 'oh, well you're just using a computer', as though you're somehow
cheating", she admits. "But you never, ever hear anybody say,
'well, so what, you're a painter, anybody can pick up a brush and paint'.
But of course, anybody can. It's only ever when technology is involved
that people begin to think that somehow, you must be cheating.
"The fact is, it might take me just as long to paint a painting
digitally as it takes me to do it on canvas," Laurent continues.
"Because it's not so much the act of putting a brush on canvas that
is the problem, but the thinking process that goes into it, which the
computer doesn't help with at all. I know artists who paint in
acrylics on canvas who can turn out three paintings a day. Me, I'm lucky
if I can get one out a week, even using my computer.
"I think the problem for digital artists is that we have to somehow
show people that we work just as hard as any other kinds of artists, because
in the end, we're just as much artists as they are."
Helen Burggraf is a London-based American writer who studied fine
art as well as journalism while at college in the US, before working for
many years as a business journalist in New York. Most recently she has
been writing for British publications, including Artists & Illustrators
magazine, a London-based monthly for practicing artists published by Quarto
Magazines Ltd.
A version of this article first appeared in Artists &
Illustrators magazine,
London ( www.aimag.co.uk
)
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